#include "SoftWallTile.h"


CSoftWallTile::CSoftWallTile(void)
{
}


CSoftWallTile::~CSoftWallTile(void)
{
}

void CSoftWallTile::Update( float fElapsedTime )
{

}

void CSoftWallTile::Render( void )
{
	CBaseTile::Render();
}

RECT CSoftWallTile::GetRect( void )
{
	return CBaseTile::GetRect();
}

bool CSoftWallTile::CheckCollision( BaseToken* pOther )
{

	return false;
}
